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The Winder

Hazard 19 — environmental, mechanical

Pre-Remaster content. May include legacy alignment.

A large metallic arm, 20 feet long, is set into the floor. It rotates around the room to wind up nearby clockwork creatures.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +0
Skills stealth +31
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 43 Fort +32 Ref +35 Will +0
HP 250
Immunities critical-hits, precision

Abilities

Wind Up
Wind — The Winder winds a clockwork creature in the room. If the creature is currently inactive, this activates the creature, allowing it to act normally for 1d4 rounds. If already active, this instead increases the number of rounds the clockwork creature remains active by 1d4.

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