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Theletos

Creature 7 — aeon, monitor

Theletoses maintain the balance between fate and free will. A theletos is a roughly spherical mass of crystals from which emerge four limbs, each split at the elbow and ending in three-fngered hands. A pair of crystalline tentacles also emerges from its body. Those who have been damaged by a theletos's tentacles describe being presented with a disorienting dilemma: they feel forced to make a single choice while simultaneously being overwhelmed by the endless options available to choose from. The

Source: pathfinder-monster-core-2

Perception +18
Skills arcana +16, intimidation +16, religion +18, stealth +15
Str
+4
Dex
+4
Con
+3
Int
+3
Wis
+5
Cha
+3
AC 25 Fort +16 Ref +13 Will +18
HP 125
Weaknesses spirit 5
Speed 25 feet, fly 25 feet

Offense

Melee Fist +17, Damage 2d10+8 bludgeoning
Melee Tentacle +17, Damage 2d8+8 slashing

Abilities

Envisioning — When a theletos conveys information, it does so wordlessly through psychic projections. This acts as Telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A theletos can use this ability to communicate flawlessly with any other aeon on the same plane.
+1 Status to All Saves vs. Magic
Fate Drain (curse, divine, mental) — A creature damaged by the theletos's tentacle must succeed at a DC 22 Will save or become Stupefied 1. As long as the creature is stupefied, it can no longer benefit from fortune effects. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.
Wrath of Fate (curse, divine, mental, misfortune) — The theletos releases a 60-foot cone of energy from its center. Creatures in the cone become overwhelmed with the knowledge of various fates that destiny has in store for them and lack of clear pathways to these potential futures. They must succeed at a DC 26 Will save or be Slowed 1 indefinitely. An affected creature can choose to roll twice when it attempts an attack, saving throw, or skill check and take the lower result. Regardless of the outcome, that creature is no longer slowed after that roll. The theletos can't use Wrath of Fate again for 1d4 rounds.

Spells

Outcast's Curse (rank 4)
Suggestion (rank 4)
Enthrall (rank 3)
Geas (rank 3)
Augury (At will) (rank 2)
Cleanse Affliction (rank 2)
Dispel Magic (rank 2)
Stupefy (rank 2)
Charm (rank 1)

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