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Thrasfyr

Creature 17 (rare) — beast, fire, tane

Pre-Remaster content. May include legacy alignment.

As bizarre in appearance as they are ferocious, thrasfyrs resemble six-limbed bears with bull-like horns, draconic scales, and a fire-breathing serpent for a tail. Every thrasfyr is wrapped in animated chains psychically linked to the creature's mind.

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +31
Skills athletics +34, intimidation +31
Str
+9
Dex
+5
Con
+9
Int
-3
Wis
+6
Cha
+6
AC 40 Fort +35 Ref +28 Will +27
HP 350
Immunities fire
Resistances physical (except cold-iron) 15
Weaknesses cold 15, cold-iron 15
Speed 40 feet, climb 40 feet

Offense

Melee Chain +34, Damage 3d10+17 bludgeoning
Melee Jaws +32, Damage 3d6+15 piercing plus 3d6 fire
Melee Claw +32, Damage 3d8+15 slashing
Melee Horn +32, Damage 3d12+15 piercing

Abilities

Planar Acclimation — The thrasfyr always treats the plane it is located on as its home plane.
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Regeneration 25 (Deactivated by Acid or Cold) — Regeneration
Breath Weapon — The thrasfyr's serpent tail breathes a blast of flame in a 50-foot cone, dealing 10d12 fire damage (DC 40 Reflex save). It can't use Breath Weapon again for 1d4 rounds.
Rider's Bond (mental, primal) — The thrasfyr designates one creature as its rider by touching the rider with its claw. The thrasfyr and rider can communicate with each other telepathically at any range on the same plane and are aware of each other's present state, direction from each other, distance from each other, and any conditions affecting either.
Tangling Chains (incapacitation, primal) — The thrasfyr thrashes its chains in all directions. Each creature in a 15-foot emanation takes 18d6 bludgeoning damage (DC 38 Reflex save); creatures that fail are Immobilized until the start of the thrasfyr's next turn. The thrasfyr can't use Tangling Chains or make chain Strikes for 1d4 rounds.
Whirling Frenzy — The thrasfyr makes a jaws Strike, a horn Strike, and two claw Strikes, each against a different target. Each attack counts toward the thrasfyr's multiple attack penalty, but the penalty doesn't increase until after all the attacks.
Improved Knockdown — Improved Knockdown

Spells

Teleport (Self and rider only) (rank 9)
Air Walk (Constant) (rank 4)
See Invisibility (rank 2)

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