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Thulgant

Creature 18 (uncommon) — fiend, qlippoth, unholy

Thulgants are powerful and intelligent qlippoths created from the cannibalistic feeding frenzies of augnagars. Although they spend most of their time hunting and battling demons for control of the Outer Rifts, thulgants amuse themselves with a variety of diversions, such as maintaining galleries of petrified mortals or building massive, hive-like lairs filled with enslaved minions. Each thulgant is a horrific tangle of limbs, with spiderlike legs, writhing tentacles emerging from the top of its

Source: pathfinder-monster-core

Perception +30
Skills acrobatics +32, athletics +35, occultism +33, stealth +32
Str
+9
Dex
+6
Con
+6
Int
+5
Wis
+6
Cha
+9
AC 42 Fort +30 Ref +28 Will +32
HP 305
Immunities controlled, fear-effects
Resistances mental 15, physical (except cold-iron) 15
Speed 30 feet, climb 30 feet, fly 50 feet

Offense

Melee Stinger +35, Damage 3d12+17 piercing plus 4d6 mental
Melee Tentacle +35, Damage 3d8+17 bludgeoning plus 3d6 acid

Abilities

Telepathy 100 feet (aura, magical, mental) — Telepathy
Constant Spells — Constant Spells
Fast Healing 10 — Fast Healing
Demon Hunter (occult) — The thulgant causes a demon within 30 feet to suffer the effect of its sinful vulnerability.
Greater Constrict — 2d6+17 bludgeoning plus 1d6 acid, DC 40 Fortitude Greater Constrict
Mind-Rending Sting (virulent) —
Stunning Display (concentrate, emotion, fear, incapacitation, mental, occult, visual) — The thulgant rises up on its twitching limbs and presents its numerous tentacles and stingers in a horrifying display of awfulness. Creatures in a 30-foot emanation must attempt a DC 40 Will save, after which they are temporarily immune to further Stunning Displays for 1 minute. **Critical Success** The creature is unaffected. **Success** The creature is Stunned 1. **Failure** The creature is Stunned 4. **Critical Failure** The creature is Stunned 8.
Thulgant Venom (poison) — Saving Throw DC 40 Fortitude Maximum Duration 6 rounds Stage 1 3d6 poison damage and the victim gains one of the following at random: Clumsy 1, Enfeebled 1, or Stupefied 1 (1 round) Stage 2 6d6 poison damage and the victim gains two of the following at random: Clumsy 2, Enfeebled 2, or Stupefied 2 (1 round) Stage 3 9d6 poison damage and the victim gains all three of the following: Clumsy 3, Enfeebled 3, and Stupefied 3 (1 round)
Grab — Grab

Spells

Imprisonment (rank 8)
Quandary (rank 8)
Divine Decree (rank 7)
Interplanar Teleport (rank 7)
Petrify (rank 6)
Phantasmal Calamity (rank 6)
Truesight (Constant) (rank 6)
Unfettered Movement (Constant) (rank 4)
Dispel Magic (rank 2)
Daze (rank 1)
Detect Magic (rank 1)
Phantom Pain (rank 1)

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