Thunderbird
Creature 11 (uncommon) — air, beast, electricity
Pre-Remaster content. May include legacy alignment.
Thunderbirds bring storms on their wings. In times of drought, they are welcomed. Other times, they are offered gifts in hopes they might leave before flooding begins. When angered, they call down hurricanes and lay waste to entire villages, so many settlements conduct extensive rites to appease and honor local thunderbirds. Thunderbird parents carry their newly hatched offspring to hidden mountaintop nests, where the young are struck by their first bolts of lightning and learn the mysteries of
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +22
Skills acrobatics +22, athletics +23, intimidation +20, nature +20
Str
+8
Dex
+3
Con
+7
Int
+3
Wis
+5
Cha
+3
AC 31
Fort +24
Ref +20
Will +22
HP 200
Immunities electricity
Resistances sonic 10
Speed 25 feet, fly 80 feet
Offense
Melee Beak +24, Damage 2d6+12 piercing plus 3d6 electricity
Melee Talon +24, Damage 2d8+12 slashing
Ranged Thunderbolt +23, Damage 3d6 electricity plus 3d6 sonic
Abilities
Stormsight — Wind, precipitation, and clouds don't impair a thunderbird's vision; it ignores the Concealed condition from storms, mist, precipitation, and the like.
Reactive Shock (move) —
Storm Aura (air, aura, concentrate, move, primal, water) — 100 feet. The thunderbird is surrounded by a cyclone of wind and driving rain. This area is greater difficult terrain for flying creatures, who must successfully Maneuver in Flight (DC 27) or be blown 30 feet away from the thunderbird. Creatures on the ground must succeed at a DC 27 Reflex save to perform any move action and are knocked Prone on a critical failure.
The driving rain in the storm aura imposes a -2 circumstance penalty on Perception checks and extinguishes smaller flames.
A thunderbird can deactivate or activate the storm aura as a free action with the concentrate trait.
Lightning Blast (primal) — The thunderbird spreads their wings and blasts their foe with thunderous bolts of lightning. Each creature in a 30-foot emanation takes 6d6 electricity plus 6d6 sonic{6d6 electricity damage and 6d6 sonic damage} (DC 30 Reflex save). The thunderbird can't use Lightning Blast for 1d4 rounds.
Stormflight — A thunderbird can move in wind with ease. They don't treat wind as difficult terrain or need to Maneuver in Flight in high winds.
Thunderstrike — A creature that takes damage from a thunderbird's thunderbolt Strike must succeed at a DC 28 Fortitude save or be knocked Prone and Deafened for 1 round.
Spells
Control Weather (rank 8)
Run Thunderbird in the encounter builder — free, no install.
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