Tick Swarm
Creature 9 — animal, swarm
Pre-Remaster content. May include legacy alignment.
AnvilSnareLANDVERTICALanimalswarmdisease
This swarm of thousands of fist-sized ticks forms a moving carpet of bloated insects-a nauseating and intimidating sight.
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +18; darkvision
Skills athletics +16, stealth +19
Str
+1
Dex
+6
Con
+4
Int
-5
Wis
+3
Cha
-5
AC 28
Fort +19
Ref +19
Will +14
HP 130
Immunities precision, swarm-mind
Resistances bludgeoning 5, piercing 10, slashing 10
Weaknesses area-damage 10, splash-damage 10
Speed 25 feet, climb 25 feet
Abilities
Swarm Mind — This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Cling —
Swarming Bites — Each enemy in the swarm's space takes 3d6 piercing damage (DC 28 Reflex save) plus Cling and exposure to tick fever.
Tick Fever (disease) — Saving Throw DC 27 Fortitude
Onset 1 day
Stage 1 Enfeebled 1 (1 day)
Stage 2 Enfeebled 2 (1 day).
Onset 1 day
Stage 1 Enfeebled 1 (1 day)
Stage 2 Enfeebled 2 (1 day).
WORKS WELL WITH
SniperLAND / VERTICALA ranged attacker whittles the swarm down without ever entering its damaging space.
CrasherLAND / VERTICALA heavy melee bruiser forces the party toward the swarm's occupied space, compounding the pressure of its area attack.
WeaverLAND / VERTICALA caster that lowers Fortitude saves makes the ongoing disease exposure far more punishing.
PUNISHES
✖ melee reliance✖ clumping✖ low Fortitude
Avoid pairing with another Anvil; two damage-soaking blockers slow the fight without adding a new threat axis.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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