Tidal Master
Creature 9 — aquatic, elemental, water
Pre-Remaster content. May include legacy alignment.
AnvilWeaverAQUATICLANDelementalwater
Tidal masters use their power over waves and water to drown their enemies. Water elementals can be very destructive, but often not intentionally so; just as water can bring life to those in need on the Material Plane, its waves can pound shores and rains can flood cities. Water elementals are similarly difficult to predict.
Source: pathfinder-bestiary (Pre-Remaster)
Perception +18; darkvision
Languages thalassic
Skills athletics +20, stealth +19
Str
+5
Dex
+5
Con
+5
Int
-1
Wis
+3
Cha
+0
AC 28
Fort +18
Ref +21
Will +15
HP 155
Immunities bleed, paralyzed, poison, sleep
Resistances fire 10
Speed 30 feet, swim 80 feet
Offense
Melee Wave (reach-15) +21, Damage 2d12+11 bludgeoning plus Push Or Pull 10 Feet
Abilities
Water-Bound — When not touching water, the tidal master is Slowed 1 and can't use reactions.
Vortex (aura, water) — 40 feet. Water in the area that is in the same body of water as the tidal master is difficult terrain for Swimming creatures that don't have the water trait.
Drench (primal, water) — The elemental puts out all fires in a 10-foot emanation.
It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier).
It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier).
Push or Pull 10 feet — The tidal master can also pull the creature.
Requirements The monster's last action was a successful Strike that lists Push in its damage entry
Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.
Requirements The monster's last action was a successful Strike that lists Push in its damage entry
Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.
WORKS WELL WITH
CrasherAQUATICA crasher's mobility compounds the tidal master's Vortex to herd enemies into kill zones within the same body of water.
SniperAQUATICA sniper benefits from the tidal master's Push and Pull to keep enemies at preferred range while the Vortex controls approach lanes.
WeaverAQUATICAdditional control from a weaver layers on top of Vortex difficult terrain to lock down enemy movement in the water.
PUNISHES
✖ fire reliance✖ swimming enemies
Water-Bound makes pairing with LAND-only creatures unreliable outside aquatic terrain
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Tidal Master in the encounter builder — free, no install.
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