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Tidehawk

Creature 12 (rare) — amphibious, beast, water

Pre-Remaster content. May include legacy alignment.

Tidehawks, avian embodiments of the sea and rain, nest in deep underwater crevasses and glide among waves. They feed mostly on large sea life and rise above the surface during or in the aftermath of a rainstorm to bask in the fresh moisture of the air. Though tidehawks hail from the same mystical family as the legendary phoenix, the two rarely interact due to their different outlooks and elemental affiliations. Phoenixes see tidehawks as flighty and unreliable, while tidehawks view their fiery

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +24
Skills acrobatics +23, athletics +21, nature +24
Str
+5
Dex
+7
Con
+5
Int
+4
Wis
+6
Cha
+4
AC 32 Fort +21 Ref +25 Will +22
HP 213
Resistances cold 10
Weaknesses fire 15
Speed 25 feet, fly 50 feet, swim 50 feet

Offense

Melee Beak +26, Damage 3d12+11 piercing
Melee Talon +26, Damage 3d8+11 slashing
Ranged Break Swell +26, Damage 3d8+11 bludgeoning

Abilities

Wavesense (Imprecise) 120 feet — Wavesense
Regeneration 20 (Deactivated by Fire) — Regeneration
Self-Resurrection (healing, primal) — When a tidehawk dies, it melts into a torrent of rainwater. If this rain falls into a body of water, such as an ocean or lake, the tidehawk returns to life fully healed 1d4 rounds later, as if subject to a 6th-rank Resurrect ritual. Self-resurrection happens only if there are remains to resurrect; for instance, a tidehawk killed by a Disintegrate spell can't use this ability. A tidehawk that dies while above land must wait until its rainwater runs or seeps into an appropriate body of water to self-resurrect. A tidehawk can self-resurrect only once per year.
Oceanic Armor (primal, water) —
Typhoon Dive (primal, water) —
Knockdown — Knockdown

Spells

Cone of Cold (rank 5)
Control Water (rank 5)
Mariner's Curse (rank 5)
Hydraulic Torrent (rank 4)
Detect Magic (rank 1)
Heal (rank 1)

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