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Tiderunner Aquamancer

Creature 13 (uncommon) — amphibious, azarketi, humanoid

Pre-Remaster content. May include legacy alignment.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +27
Skills arcana +26, diplomacy +19, medicine +23
Str
+0
Dex
+5
Con
+3
Int
+5
Wis
+4
Cha
+0
AC 34 Fort +22 Ref +26 Will +25
HP 190
Speed 25 feet, swim 30 feet

Offense

Ranged Spear +21, Damage 2d6+3 piercing
Ranged Spear +24, Damage 2d6+3 piercing

Abilities

Water Shield — The aquamancer is surrounded by a bubble of water that buffers attacks. Each round, the shield absorbs the first 25 damage that would be dealt to the aquamancer. The shield can absorb only bludgeoning, piercing, slashing, acid, cold, and fire damage types. The aquamancer can dismiss or raise their shield by spending a single action.

Spells

Spell Turning (rank 7)
Disintegrate (rank 6)
Cone of Cold (rank 5)
Wall of Ice (rank 5)
Fly (rank 4)
Hydraulic Torrent (rank 4)
Solid Fog (rank 4)
Haste (rank 3)
Slow (rank 3)
Stinking Cloud (rank 3)
Acid Arrow (rank 2)
Water Walk (rank 2)
Acid Splash (rank 1)
Detect Magic (rank 1)
Grease (rank 1)
Hydraulic Push (rank 1)
Light (rank 1)
Mage Armor (rank 1)
Ray of Frost (rank 1)
Shield (rank 1)

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