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Tiger Lord Hill Giant (TL2)

Creature 12 (unique) — earth, giant, humanoid

Pre-Remaster content. May include legacy alignment.

Selfish and crude, these rough-skinned raiders are bullies and ultimately cowards. Quick-tempered and fond of violence, a hill giant gladly raids and pillages the defenseless but is quick to flee from those who are bigger, stronger, or better organized than they are. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot. Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a

Source: kingmaker-bestiary (Pre-Remaster)

Perception +20
Skills athletics +25, intimidation +20
Str
+7
Dex
+2
Con
+5
Int
-2
Wis
+4
Cha
+0
AC 33 Fort +24 Ref +19 Will +22
HP 250
Speed 35 feet

Offense

Melee Greatclub +27, Damage 3d10+13 bludgeoning
Melee Fist +26, Damage 3d6+13 bludgeoning
Ranged Rock +23, Damage 2d8+13 bludgeoning

Abilities

Catch Rock — Catch Rock
Knockback
Throw Rock — Throw Rock
Wide Swing — The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the hill giant's multiple attack penalty.

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