Tikbalang
Creature 9 (uncommon) — beast
Tikbalangs are forest creatures that delight in leading travelers astray. They deceive and mislead with their formidable magic, leaping from tree to tree while laughing or neighing uncontrollably. While not malicious, neither are they empathetic to the plight of their victims. Tikbalangs would sooner forget about those whom they've tricked and leave these unfortunate souls to die than lead them back to their intended path through guilty altruism. Tikbalangs' occult magic stems from the esoteric
Source: pathfinder-monster-core-2
Perception +16
Skills athletics +20, deception +21, nature +14, stealth +17, survival +16
Str
+5
Dex
+4
Con
+4
Int
-1
Wis
+3
Cha
+6
AC 27
Fort +19
Ref +17
Will +14
HP 197
Weaknesses mental 10
Speed 30 feet
Offense
Melee Fist +20, Damage 2d6+8 bludgeoning
Melee Hoof +20, Damage 2d10+8 bludgeoning
Abilities
Believe the Lie — The tikbalang takes a –2 circumstance penalty to saves against illusion spells and to their Will DC against checks to Lie to them.
Change Shape (concentrate, occult, polymorph) — The tikbalang takes on the appearance of any Medium or Large humanoid. This doesn't change the tikbalang's Speed or their attack and damage modifiers with their Strikes.
Change Shape
Flailing Thrash — The tikbalang makes two fist Strikes, with each Strike dealing an extra 1d6 untyped damage against creatures grabbing or Grabbed or Restrained by the tikbalang. The multiple attack penalty doesn't increase until after both attacks.
Unnatural Leap — The tikbalang jumps up to their Speed horizontally, or half that vertically.
Spells
Quandary (once per week) (rank 8)
Mirage (rank 4)
Hypnotize (rank 3)
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