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Tino (Oni Form)

Creature 18 (unique) — fiend, giant, humanoid, oni, unholy

Pre-Remaster content. May include legacy alignment.

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +30
Skills acrobatics +35, athletics +35, deception +24, diplomacy +31, intimidation +35, medicine +29, occultism +29, religion +31
Str
+9
Dex
+6
Con
+6
Int
+5
Wis
+5
Cha
+4
AC 41 Fort +32 Ref +32 Will +28
HP 320
Speed 35 feet

Offense

Melee Head +35, Damage 5d8+17 piercing
Melee Fist +35, Damage 5d6+17 bludgeoning
Melee Kanabo +33, Damage 5d10+15 bludgeoning

Abilities

Ferocity — Ferocity
Retributive Strike — Retributive Strike
Toughest Teamwork: Catapult Ally
Wall of Iron — Tino raises his kanabo defensively, gaining a +2 circumstance bonus to AC.
A Kanabo to an Oni — Tino loses himself further to the oni, pulling out even more strength. He makes a kanabo Strike that deals two additional weapon dice of damage.
Earth-Shattering Strike — **Critical Success** Tino pushes the creature 10 feet, knocks it Prone, and deals 6d6 bludgeoning damage to it. **Success** Tino pushes the creature 10 feet and knocks it prone. **Failure** Tino pushes the creature 10 feet.
Flurry of Blows (flourish) — Tino makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Stalwart Guardian — Tino gains a reaction at the start of each enemy's turn that he can use only during that enemy's turn.

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