Tino Tung (Level 9)
Creature 9 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerAnvilLAND
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +18
Languages nagaji, taldane, tengu, tien
Skills acrobatics +21, athletics +20, diplomacy +18, Irori Lore +15, medicine +16
Str
+3
Dex
+4
Con
+3
Int
+0
Wis
+1
Cha
+3
Items +1 Striking Handwraps of Mighty Blows, Explorer's Clothing
AC 28
Fort +18
Ref +19
Will +16
+1 status to all saves vs. disease
HP 150
Speed 40 feet
Offense
Melee Fist (agile, finesse, magical, nonlethal, unarmed) +20, Damage 2d8+9 bludgeoning
Abilities
+1 status to all saves vs. disease —
Flurry of Blows (flourish) — Tino makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Powerful Fists — Tino's fist Strikes don't take penalties when making lethal attacks.
Retributive Strike — Tino protects his ally and strikes his foe. The ally gains resistance 11 to all damage against the triggering damage. If the foe is within reach, he makes a melee Strike against it.
If Tino hits with his Retributive Strike, the target takes 3 persistent spirit damage.
If Tino hits with his Retributive Strike, the target takes 3 persistent spirit damage.
Arcane Focus Spells DC 24, attack +16; 3 Focus Points
5th Ki Blast, Ki Strike, Lay on Hands
WORKS WELL WITH
MenderLANDTino's retributive strike draws enemy attention, giving a healer a predictable frontline target to sustain.
WeaverLANDControl effects that limit enemy movement let Tino position freely for flurry combinations and protective reactions.
SniperLANDTino's melee threat and ally protection create a safe pocket for a ranged partner to deal damage without interruption.
PUNISHES
✖ focus fire✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
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