Toilforged Sentinel
Creature 8 (rare) — construct, soulbound
Pre-Remaster content. May include legacy alignment.
Toilforged sentinels are intelligent war machines painstakingly constructed from iron, steel, and other metals over the course of a full year. With twin treads, a central cage filled with eternal flames, and numerous weapons (including a hammer, cannon, and grasping claw capable of snatching up foes), a toilforged sentinel is an intimidating sight. Creatures consumed by a sentinel's flames become captives, their souls eternally bound to the flames, powering the device. Such souls are freed upon
Source: sky-kings-tomb-bestiary (Pre-Remaster)
Perception +14
Skills athletics +18, intimidation +13
Str
+6
Dex
+3
Con
+4
Int
-1
Wis
+2
Cha
+1
AC 27
Fort +18
Ref +13
Will +12
HP 130
Resistances physical (except adamantine, orichalcum) 10
Weaknesses cold 6, water 11
Speed 25 feet
Offense
Melee Grasping Claw +16, Damage 2d8+11 slashing
Melee Hammer +20, Damage 2d12+11 bludgeoning
Ranged Flaming Cannon +17, Damage 1d6 fire plus 3d10 bludgeoning
Abilities
Find the Faithless (Imprecise) 60 Feet (magical) — The toilforged sentinel detects the presence of creatures that don't worship Droskar within 60 feet as an imprecise sense.
Exertion Aura (aura, divine, mental) — 20 feet. A toilforged sentinel saps the energy of nearby creatures. Each round a living creature begins its turn in the aura, it must attempt a DC 22 Fortitude save. On a failure, the creature takes 1d6 mental damage (2d6 mental{2d6} on a critical failure) and becomes Fatigued. This fatigue ends as soon as the creature remains outside of the aura for 1 minute.
Vulnerability to Exorcism — When a toilforged sentinel fails a saving throw against a spell that would banish tormented spirits or manipulate souls, such as Banishment or Seize Soul, instead of experiencing the listed effect, it takes 10 untyped damage per spell rank.
Droskar's Grasp — The toilforged sentinel can Grab a creature using only one hand. It can move normally with a creature Grabbed or Restrained in its claw, carrying the creature along. If it has a creature grabbed in this way, it can't use its claw Strike. It activates Swallow Whole with its claw by depositing a grabbed creature into its soul furnace.
Soul Furnace — The toilforged sentinel has a cage incorporated into its central body, filled with profane fire and called a soul furnace. As long as a toilforged sentinels' soul furnace contains a living creature, the toilforged sentinel is Quickened (Stride or Strike).
Swallow Whole (attack) — Large, 3d6 fire plus 3d6 void{3d6 fire and 3d6 void}, Rupture 21
Swallow Whole
Improved Grab — Improved Grab
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