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Tomb Giant

Creature 12 — giant, humanoid

Masters of mausoleums and keepers of crypts, the dread creatures called tomb giants are anathema to all living beings, but especially so to other types of giants. Long ago, so the legends say, tomb giants sold their souls in exchange for unfathomable power over the undead. Tomb giants construct massive gothic settlements in haunted valleys and on forsaken hillsides, far enough away from the societies of smaller people that they remain relatively undisturbed, but close enough that they can raid t

Source: pathfinder-monster-core-2

Perception +25
Skills athletics +25, medicine +25, occultism +23, religion +25, stealth +21
Str
+7
Dex
+3
Con
+6
Int
+3
Wis
+7
Cha
+4
AC 32 Fort +22 Ref +19 Will +25
HP 255
Immunities death-effects
Speed 30 feet

Offense

Melee Scythe +27, Damage 2d10+13 slashing
Melee Claw +26, Damage 3d6+13 slashing
Ranged Rock +24, Damage 3d8+13 bludgeoning

Abilities

Lifesense (Imprecise) 60 feet — Lifesense
Void Healing — Negative Healing
Dooming Touch (divine, void) — The tomb giant's claws carry the accursed power of their foul gods. A creature hit by the tomb giant's claw Strike becomes Doomed 1.
Font of Death (concentrate, unholy, void) — The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel powered by the Void. The tomb giant touches a creature that died within the past 24 hours, infusing its flesh and bone with void energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this void from the corpse in an explosion that deals 10d8 void damage in a 15-foot type:burst (DC 32 Fortitude save); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused.

Spells

Bind Undead (rank 3)
Create Undead (rank 2)
Harm (rank 1)

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