← Bestiary index

Tomb Raider

Creature 5 — human, humanoid

Great treasure awaits those willing to explore the hazardous depths of ancient tombs and forgotten dungeons. Some tomb raiders seek the riches of bygone eras; others recover pieces of history thought lost to the sands of time. Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.

Source: pathfinder-npc-core

Perception +13
Skills acrobatics +13, athletics +13, deception +7, society +9, stealth +11, thievery +13
Str
+3
Dex
+4
Con
+1
Int
+2
Wis
+2
Cha
+0
AC 21 Fort +10 Ref +15 Will +11
HP 75
Speed 25 feet, climb 15 feet

Offense

Melee Kukri +15, Damage 1d6+9 slashing
Melee Fist +15, Damage 1d4+9 bludgeoning
Ranged Hand Crossbow +15, Damage 1d6+6 piercing

Abilities

Hazard Spotter — Even if the tomb raider isn't Searching, they get a check to find traps that normally require them to be Searching.
Trick Attack — The tomb raider chooses one of their weapons. The next attack with that weapon this turn deals an additional 2d6 precision damage. In addition, the tomb raider can Interact to draw or reload the weapon.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Tomb Raider in the encounter builder — free, no install.

Open in PathfinderGM →