Tooth Fairy
Creature -1 — fey
Lone fairies usually need several minutes of elbow grease and a sleeping or restrained subject to extract a tooth. Tooth fairies spawn when a child's tooth (or, less commonly, an entire child) is buried in terrain rife with fey energies. Hatching from the buried teeth like larvae from an egg, tooth fairies build crude pliers from whatever they can find, then go hunting for more teeth—regardless of the owners' willingness.
Source: pathfinder-monster-core
Perception +6
Skills acrobatics +5, stealth +5, thievery +6
Str
-2
Dex
+3
Con
+0
Int
-1
Wis
+2
Cha
+1
AC 15
Fort +2
Ref +7
Will +4
HP 8
Weaknesses cold-iron 2
Speed 10 feet, fly 25 feet
Offense
Melee Pliers +7, Damage 1d6 bludgeoning
Abilities
Plaque Burst — When killed, a tooth fairy bursts into sticky, foul-smelling white dust. Each creature in a 5-foot emanation must succeed at a DC 16 Fortitude save or become Sickened 1 (Sickened 2 on a critical failure).
Tooth Tug (manipulate) — If the creature loses a tooth, it takes a –1 status penalty to Charisma-based skill checks and must succeed at a DC 5 Flat to Cast a Spell unless that spell has the subtle trait. These effects last for 1 day, or until the stolen tooth is returned and the target regains at least 1 Hit Point.
Spells
Sleep (rank 1)
Telekinetic Hand (rank 1)
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