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Tor Linnorm

Creature 21 (uncommon) — dragon, fire

Tor linnorms dwell in the tallest volcanic mountains, either within naturally formed caverns or molten craters. A tor linnorm's temper can be as hot and destructive as the magma the creature resembles. Immense, primeval dragons of the northern reaches of the world, linnorms hate those they deem to be lesser creatures and seek to inflict as much suffering as possible upon their unfortunate victims. While these serpentine monstrosities might not be the powerful winged dragons most imagine, they n

Source: pathfinder-monster-core

Perception +37
Skills acrobatics +35, athletics +40, stealth +37
Str
+11
Dex
+8
Con
+9
Int
-1
Wis
+8
Cha
+9
AC 47 Fort +38 Ref +35 Will +33
HP 440
Immunities curse, fire, paralyzed, sleep
Weaknesses cold-iron 15
Speed 35 feet, climb 35 feet, fly 100 feet, swim 60 feet

Offense

Melee Jaws +40, Damage 4d12+19 piercing
Melee Claw +40, Damage 4d8+19 slashing
Melee Tail +40, Damage 4d6+19 bludgeoning

Abilities

Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Regeneration 20 (Deactivated by Cold Iron) — Regeneration
Curse of Boiling Blood (curse, fire, primal) — When a creature slays the linnorm, it must succeed at a DC 48 Will save or gain weakness to fire 20 and Slowed 1 from the agonizing pain it now endures at all times, with an unlimited duration. As long as a character continues to suffer this curse, its slowed condition can never be reduced below slowed 1.
Lava Affinity — A tor linnorm can breathe and swim freely while submerged in lava and magma.
Reactive Strike (Tail Only) — Reactive Strike
Constrict — 3d6+21 bludgeoning, DC 46 Fortitude Constrict
Pyroclastic Breath (fire, primal) — The tor linnorm expels a 60-foot cone of flame and ash dealing 20d6 fire damage to creatures within the area (DC 46 Reflex save). The linnorm can't use Pyroclastic Breath again for 1d4 rounds. At the start of the tor linnorm's next turn, the area of the Pyroclastic Breath is covered in thick, scorching smoke that burns both the lungs and eyes, dealing an additional 10d6 fire damage to all creatures in the area (DC 46 Reflex save). A creature that spends an entire round in the smoke with open eyes must succeed at a DC 44 Fortitude save or be Blinded for 1 minute. The smoke dissipates after 1 minute; in strong winds, the smoke dissipates in 5 rounds, and in more powerful winds, it may clear even more quickly.
Slashing Claws — The tor linnorm makes four Strikes with their claws, each against a different target. These attacks count toward the tor linnorm's multiple attack penalty, but the multiple attack penalty doesn't increase until after the tor linnorm makes all their attacks.
Tor Linnorm Venom (fire, injury, poison) — Saving Throw DC 44 Fortitude; Maximum Duration 10 rounds Stage 1 8d6 fire damage and Drained 1 (1 round) Stage 2 12d6 fire damage and Drained 2 (1 round)
Improved Grab — Improved Grab

Spells

Truesight (Constant) (rank 6)
Unfettered Movement (Constant) (rank 4)

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