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Toshigami

Creature 15 (rare) — kami, spirit

Pre-Remaster content. May include legacy alignment.

Toshigami are especially powerful kami who protect cherry trees, particularly ones in places where the primeval powers of nature remain strong. The cycle of blossoming, flourishing, and wilting that cherry trees exhibit provides a striking visual metaphor for toshigami, who wield immense powers over growth, decay, and even time. Also known as blossom kami, toshigami have a particular fascination with mortals. Many folk legends tell of toshigami who bestow their blessing unto worthy individuals

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +30
Skills acrobatics +30, diplomacy +31, medicine +28, nature +30, stealth +28, survival +30
Str
+5
Dex
+7
Con
+6
Int
+2
Wis
+7
Cha
+8
AC 35 Fort +25 Ref +28 Will +30
HP 370
Weaknesses cold-iron 15
Speed 50 feet, fly 50 feet

Offense

Melee Staff +30, Damage 2d4+13 bludgeoning

Abilities

Telepathy 150 feet (aura, magical) — Telepathy
Ward (divine) — Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting. A toshigami's ward is typically a cherry tree.
Constant Spells — Constant Spells
Attack of Opportunity — Attack Of Opportunity
Fleeting Blossoms — A toshigami's staff Strikes stir up fleeting cherry blossoms that bloom, wilt, and decay all in the space of an instant. On a hit, they deal an additional 1d6 mental damage, as well as an additional 1d6 void damage to living creatures and an additional 1d6 vitality damage to undead.
Swift Staff Strike — In a rapid series of movements, the toshigami unleashes a deadly assault. The toshigami makes three staff Strikes. The toshigami's multiple attack penalty doesn't increase until after they've made all three Strikes.
Touch of Ages (curse, divine) — A toshigami's attacks bestow a curse that alters the very flow of time in those they attack. When a toshigami hits a creature with a melee Strike, the creature must attempt a DC 38 Fortitude save as its perspective shifts rapidly between that of advanced age and an infantile state. Regardless of the outcome, the creature is temporarily immune for 1 minute. **Critical Success** The creature is unaffected. **Success** The creature becomes Clumsy 1, Enfeebled 1, and Stupefied 1 for 1 round. **Failure** The creature becomes Clumsy 2, Enfeebled 2, and Stupefied 2 for 1 minute. **Critical Failure** As failure, but the conditions are permanent.

Spells

Foresight (Constant) (Self Only) (rank 9)
Finger of Death (rank 7)
Regenerate (rank 7)
Tree Stride (At Will) (Cherry Trees Only) (rank 5)
Haste (rank 3)
Slow (rank 3)
Gentle Repose (rank 2)
Restoration (rank 2)
Status (rank 2)
Tree Shape (Cherry Tree Only) (rank 2)
Heal (rank 1)

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