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Totum Font

Creature 15 — air, earth, elemental, fire, metal, water, wood

Before mortals, fey, or even genies, totum fonts were the first creatures born of six elements undivided and harmonious. From the fonts sprung new elemental children, and they aided the gods in the many acts of creation that would follow. Wellsprings of One Without access to the balance of all six elemental planes, a totum font becomes fractured and inundated in a single element. Most were healed when the Planes of Metal and Wood returned, but some of these so-called "wellsprings of one" still w

Source: pathfinder-monster-core-2

Perception +30
Skills acrobatics +25, arcana +30, athletics +29, crafting +30, nature +31
Str
+6
Dex
+3
Con
+4
Int
+8
Wis
+3
Cha
+3
AC 35 Fort +26 Ref +23 Will +29
HP 104
Speed 25 feet, fly 60 feet

Offense

Melee Tendril +30, Damage 3d8+16 bludgeoning

Abilities

Constant Spells — Constant Spells
All-Around Vision — All Around Vision
Elemental Attunement — A totum font is always attuned to a single element (air, earth, fire, metal, water, or wood), represented by which of their faces points forward. They can change this attunement to the element of their choice as a single action, or as a free action when they roll initiative.
Reactive Strike — Reactive Strike
Shield Block — Shield Block
Briar's Hold (concentrate, incapacitation, primal, wood) —
Brilliance of Flame (fire, primal) —
Elemental Eruption (primal) — The font explodes in a cacophony of color and energy. Each creature in a 20-foot type:emanation takes 9d6 bludgeoning damage (DC 36 Reflex save). The explosion deals bludgeoning damage unless the font is attuned to air (electricity damage), fire (fire damage), metal (slashing damage), or wood (piercing damage). Elemental Eruption gains the trait matching the element the font is attuned to.
Entomb (earth) —
Overflowing Tide (primal, water) —
Serrated Flurry (metal) — Frequency once per round Requirements The font is attuned to metal Effect The font lashes out with two tendril Strikes, each targeting a different creature within their reach. These Strikes deal slashing damage.
Tempest Charge (air) —

Spells

Truespeech (Constant) (rank 5)

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