Tracker
Creature 3 — human, humanoid
An untrained eye might spot a sign or two of a wild creature's passing, but only a skilled tracker can identify several such signs and discern their relationship to each other, connecting one to the next until they form a trail of prints, scat, fur, feathers, and blood that leads to the quarry's lair. Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.
Source: pathfinder-npc-core
Perception +12
Skills nature +11, stealth +9, survival +13
Str
+2
Dex
+4
Con
+2
Int
+0
Wis
+4
Cha
+0
AC 19
Fort +7
Ref +11
Will +9
HP 40
Speed 25 feet
Offense
Melee Dagger +11, Damage 1d4+6 piercing
Ranged Dagger +11, Damage 1d4+6 piercing
Melee Fist +11, Damage 1d4+6 bludgeoning
Ranged Composite Longbow +11, Damage 1d8+5 piercing
Abilities
Expert Subsistence — While using Survival to , if the tracker rolls any result worse than a success, they get a success. On a success, they can provide subsistence living for themselves and 8 additional creatures, and on a critical success, they can take care of twice as many creatures as on a success.
Master Tracker — The tracker can Track while moving at full speed.
On the Hunt (concentrate) — The tracker designates one creature they're observing or tracking as their prey.
The tracker gains a +2 circumstance bonus to Perception checks to the prey and to Survival checks to the prey.
The first time the tracker hits the designated prey in a round, they deal an additional 1d4 precision damage. These effects last until the tracker uses On the Hunt again.
Run Tracker in the encounter builder — free, no install.
Open in PathfinderGM →