Trapjaw Tangle
Creature 5 (rare) — construct, swarm
Pre-Remaster content. May include legacy alignment.
Sometimes the best intentions result in dire consequences and even a successful project can turn into an unending nightmare. Such is the grim tale of the first trapjaw tangles. These mechanical swarms were initially created as a solution to the pestilence of mutated rodents that plagued Alkenstar. These mobile rat traps, bound together by a magical matrix of occult energy, were programmed to wait in ambush or chase down their prey. The first trapjaw tangles proved effective and their creators we
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +11
Skills acrobatics +12, athletics +6, stealth +13
Str
-1
Dex
+5
Con
+4
Int
-4
Wis
+2
Cha
-2
AC 22
Fort +11
Ref +14
Will +9
HP 58
Immunities mental, precision, swarm-mind
Resistances bludgeoning 4, piercing 8, slashing 8
Weaknesses area-damage 4, electricity 8, splash-damage 4
Speed 25 feet
Abilities
Swarm Mind — Swarm Mind
Cling —
Snapping Jaws — Each enemy in the swarm's space takes 2d10 slashing damage (DC 22 Reflex). Creatures that fail this save become Sickened 1 from the numerous painful wounds caused by the swarm.
Trip and Tangle —
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