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Trapped Portcullis

Hazard 11 — mechanical, trap

Pre-Remaster content. May include legacy alignment.

Two portcullises drop down to block progress through this area.

Source: kingmaker-bestiary (Pre-Remaster)

Perception +0
Skills stealth +26
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 30 Fort +24 Ref +18 Will +0
HP 72
Immunities critical-hits, precision

Abilities

Drop From Ceiling — **Critical Success** The creature is unharmed and can take a Step as a reaction to move to an adjacent square. **Success** As critical success, but the creature takes a glancing blow from the falling portcullis for 2d12+15 bludgeoning damage. **Failure** The creature is struck by the falling portcullis for 4d12+30 bludgeoning damage and is knocked Prone in their square. **Critical Failure** The creature is struck by the falling portcullis for 6d12+45 bludgeoning damage, is knocked prone, and is Immobilized by the portcullis as it pins them to the ground until they can or the portcullis.

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