Trapped Portcullis
Hazard 11 — mechanical, trap
Pre-Remaster content. May include legacy alignment.
Two portcullises drop down to block progress through this area.
Source: kingmaker-bestiary (Pre-Remaster)
Perception +0
Skills stealth +26
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 30
Fort +24
Ref +18
Will +0
HP 72
Immunities critical-hits, precision
Abilities
Drop From Ceiling — **Critical Success** The creature is unharmed and can take a Step as a reaction to move to an adjacent square.
**Success** As critical success, but the creature takes a glancing blow from the falling portcullis for 2d12+15 bludgeoning damage.
**Failure** The creature is struck by the falling portcullis for 4d12+30 bludgeoning damage and is knocked Prone in their square.
**Critical Failure** The creature is struck by the falling portcullis for 6d12+45 bludgeoning damage, is knocked prone, and is Immobilized by the portcullis as it pins them to the ground until they can or the portcullis.
Run Trapped Portcullis in the encounter builder — free, no install.
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