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Trapped Portcullis

Hazard 11 — mechanical, trap

Pre-Remaster content. May include legacy alignment.

Two portcullises drop down to block progress through this area.

Source: kingmaker-bestiary (Pre-Remaster)

Perception +0
Skills stealth +26
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 30 Fort +24 Ref +18 Will +0
HP 72
Immunities critical-hits, precision

Abilities

Drop From CeilingCritical Success The creature is unharmed and can take a Step as a reaction to move to an adjacent square.

Success As critical success, but the creature takes a glancing blow from the falling portcullis for 2d12+15 bludgeoning damage.

Failure The creature is struck by the falling portcullis for 4d12+30 bludgeoning damage and is knocked Prone in their square.

Critical Failure The creature is struck by the falling portcullis for 6d12+45 bludgeoning damage, is knocked prone, and is Immobilized by the portcullis as it pins them to the ground until they can Escape or Force Open the portcullis.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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