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Traveling Actor

Creature 3 — human, humanoid

The life of a traveling actor is, contrary to belief, not one of glamor but effort. To be on the road going from town to town wearing a thousand faces invites little reward, save the adoration of the crowd. Even so, this is where they thrive. Actors typically travel in troupes, composed not only of other actors but also of stagehands, drivers, and assorted hangers-on. All of them fall under the thumb of a singular director, acting as both parent and manager to all within the troupe. Performances

Source: pathfinder-npc-core

Perception +12
Skills acrobatics +7, athletics +7, deception +10, performance +10, society +9
Str
+2
Dex
+3
Con
+0
Int
+1
Wis
+1
Cha
+4
AC 18 Fort +6 Ref +12 Will +9
HP 35
Speed 25 feet

Offense

Melee Wooden Sword +12, Damage 1d4+6 bludgeoning
Melee Fist +12, Damage 1d4+6 bludgeoning

Abilities

Dramatic Death
Versatile Performance — The traveling actor can use Performance instead of Diplomacy to and instead of Intimidation to .
Overacted Strike (emotion, fear, mental, visual) — The traveling actor puts all their expertise into an attack that strikes fear in those who witness it. The traveling actor Strikes. On a success, the traveling actor chooses another creature within 30 feet who can see the attack, who becomes Frightened 1 (or Frightened 2 on a critical success).

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