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Traveling Priest of Desna

Creature 9 — human, humanoid

Deities and their religions are only as strong as the belief of their faithful. Traveling priests spread word to all corners of Golarion, building the numbers devoted to their denomination through their journeys. No matter where they may be headed or found, a traveling priest is likely to be healing someone with a spell, delivering a message, or simply trying to ensure their faith is spread. Religions inspire devout individuals to uphold their tenets.

Source: pathfinder-npc-core

Perception +19
Skills acrobatics +17, diplomacy +17, religion +21, society +16, survival +19
Str
+2
Dex
+4
Con
+1
Int
+1
Wis
+4
Cha
+2
AC 27 Fort +16 Ref +19 Will +19
HP 140
Speed 30 feet

Offense

Melee Starknife +20, Damage 2d4+8 piercing
Ranged Starknife +20, Damage 2d4+8 piercing
Melee Fist +19, Damage 1d4+8 bludgeoning

Abilities

Path of the Faithful — The pilgrim can evangelize their religious teachings to use their Religion modifier instead of Diplomacy to or .
Traveler's Lesson — Creatures that engage in conversation with the traveling priest gain a +2 circumstance bonus to all Recall Knowledge checks and Gather Information checks for 4 hours related to any topics discussed with the traveling priest.
Messenger's Amnesty (divine) — A traveling priest with a message to deliver is continually protected by a DC 25 Sanctuary spell. If the traveling priest breaks the sanctuary , the effect returns if the traveling priest ceases hostility for 10 minutes.
Blessing of Travel — If the traveling priest takes an action with the move trait, their Strikes deal an extra 2d8 spirit damage until the end of their turn.
Zealous Rush

Spells

Sending (rank 5)
Translocate (rank 4)
Traveler's Transit (rank 4)
Unfettered Movement (rank 4)
Dream Message (rank 3)
Holy Light (rank 3)
Safe Passage (rank 3)
Create Food (rank 2)
Environmental Endurance (rank 2)
Silence (rank 2)
Spiritual Armament (rank 2)
Agile Feet (rank 1)
Alarm (rank 1)
Create Water (rank 1)
Detect Magic (rank 1)
Divine Lance (rank 1)
Heal (rank 1)
Know the Way (rank 1)
Light (rank 1)
Read Aura (rank 1)
Sleep (rank 1)
Ventriloquism (rank 1)

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