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Tree that Weeps

Creature 18 (rare) — plant

Pre-Remaster content. May include legacy alignment.

Malevolent, vicious, and cruel, scythe trees pose as normal trees near deep forest paths, where they wait to slaughter passersby. Instead of drawing sustenance from light and soil, scythe trees gorge themselves on the flesh, blood, and bone of sapient creatures. Nothing is more delectable to scythe trees than a kind-hearted gnome or an altruistic dryad who believes that a scythe tree can be redeemed. The screams and whimpers of these victims are music to these cruel plants and add an extra dimen

Source: kingmaker-bestiary (Pre-Remaster)

Perception +30
Skills athletics +35, stealth +31
Str
+9
Dex
+5
Con
+6
Int
+0
Wis
+6
Cha
+0
AC 41 Fort +17 Ref +8 Will +9
HP 400
Immunities poison
Resistances bludgeoning 20, piercing 20
Weaknesses axe-vulnerability 20
Speed 15 feet

Offense

Melee Scythe Branch +35, Damage 2d8 poison plus 3d8+17 slashing

Abilities

Lifesense 30 feet — Lifesense
Axe Vulnerability 20 — A Tree that Weeps takes 20 additional damage from axes.
Ripping Disarm
Weeping Aura (aura, emotion, incapacitation, mental, primal) — 30 feet. Requirements The Tree that Weeps isn't using Dead Tree Effect A creature that begins its turn in the aura is potentially overwhelmed with despair and must attempt a DC 40 Will save. **Critical Success** The creature is unaffected and is temporarily immune for 1 hour. **Success** The creature is Sickened 1. **Failure** The creature is Paralyzed for 1 round by despair, and then Sickened 2 after recovering from paralysis. **Critical Failure** As failure, but the paralysis doesn't end automatically. A character can attempt a new Will save to end the paralysis at the end of their turn; the DC is reduced by 1 each turn that passes.
Dead Tree (concentrate) — Until the Tree that Weeps acts, it appears to be a dead tree. It automatically takes 43 as the result of its Deception checks and has a Deception DC of 43 to pass as a dead tree.
Woodland Ambush

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