Tree that Weeps
Creature 18 (rare) — plant
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDplant
Malevolent, vicious, and cruel, scythe trees pose as normal trees near deep forest paths, where they wait to slaughter passersby. Instead of drawing sustenance from light and soil, scythe trees gorge themselves on the flesh, blood, and bone of sapient creatures. Nothing is more delectable to scythe trees than a kind-hearted gnome or an altruistic dryad who believes that a scythe tree can be redeemed. The screams and whimpers of these victims are music to these cruel plants and add an extra dimen
Source: kingmaker-bestiary (Pre-Remaster)
Perception +30; lifesense 30 feet, low-light-vision
Languages aklo, arboreal, fey
Skills athletics +35, stealth +31 (+33 in forests)
Str
+9
Dex
+5
Con
+6
Int
+0
Wis
+6
Cha
+0
AC 41
Fort +17
Ref +8
Will +9
HP 400
Immunities poison
Resistances bludgeoning 20, piercing 20
Weaknesses axe-vulnerability 20
Speed 15 feet
Offense
Melee Scythe Branch (backswing, deadly-d10, reach-15) +35, Damage 2d8 poison plus 3d8+17 slashing
Abilities
Lifesense 30 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Axe Vulnerability 20 — A Tree that Weeps takes 20 additional damage from axes.
Ripping Disarm —
Weeping Aura (aura, emotion, incapacitation, mental, primal) — 30 feet.
Requirements The Tree that Weeps isn't using Dead Tree
Effect A creature that begins its turn in the aura is potentially overwhelmed with despair and must attempt a DC 40 Will save.
Critical Success The creature is unaffected and is temporarily immune for 1 hour.
Success The creature is Sickened 1.
Failure The creature is Paralyzed for 1 round by despair, and then Sickened 2 after recovering from paralysis.
Critical Failure As failure, but the paralysis doesn't end automatically. A character can attempt a new Will save to end the paralysis at the end of their turn; the DC is reduced by 1 each turn that passes.
Requirements The Tree that Weeps isn't using Dead Tree
Effect A creature that begins its turn in the aura is potentially overwhelmed with despair and must attempt a DC 40 Will save.
Critical Success The creature is unaffected and is temporarily immune for 1 hour.
Success The creature is Sickened 1.
Failure The creature is Paralyzed for 1 round by despair, and then Sickened 2 after recovering from paralysis.
Critical Failure As failure, but the paralysis doesn't end automatically. A character can attempt a new Will save to end the paralysis at the end of their turn; the DC is reduced by 1 each turn that passes.
Dead Tree (concentrate) — Until the Tree that Weeps acts, it appears to be a dead tree. It automatically takes 43 as the result of its Deception checks and has a Deception DC of 43 to pass as a dead tree.
Woodland Ambush —
WORKS WELL WITH
WeaverLANDWeaver pulls enemies into the Weeping Aura and within the tree's formidable reach and scythe branch.
MenderLANDMender shores up the tree's poor Will and Reflex saves with buffs and recovery.
ShadeLANDShade debuffs enemy saving throws making the Weeping Aura more likely to land debilitating conditions.
PUNISHES
✖ clumping✖ poor Will✖ standing still✖ invisibility
Another slow Crasher leaves the pair highly vulnerable to kiting and hit-and-run tactics.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Tree that Weeps in the encounter builder — free, no install.
Open in PathfinderGM →