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Trexima Butoi

Creature 16 (unique) — undead, unholy

Pre-Remaster content. May include legacy alignment.

A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster. To gain more time to complete their goals, some desperate spellcasters pursue immortality by embracing undeath. After long years of research and the creation of a special container called a phylactery, a spellcaster takes the final step by imbibing a deadly concoction or casting dreadful incantations that transform them into a lich. While most undertake this drast

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +26
Skills arcana +31, crafting +29, deception +29, intimidation +27, nature +27, stealth +27
Str
+0
Dex
+5
Con
+4
Int
+7
Wis
+5
Cha
+5
AC 37 Fort +25 Ref +28 Will +30
HP 290
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 15
Speed 25 feet

Offense

Melee Hand +30, Damage 5d8 void
Melee Staff +23, Damage 1d4+6 bludgeoning

Abilities

+1 Status to All Saves vs. Vitality
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 29 Will Frightful Presence
Rejuvenation (arcane) — When a lich is destroyed, its soul immediately transfers to its Soul Cage . A lich can be permanently destroyed only if its soul cage is found and destroyed.
Void Healing — Negative Healing
Drain Soul Cage — Frequency once per day Effect The lich taps into its Soul Cage's power to cast any arcane spell up to 6th level, even if the spell being cast is not one of the lich's prepared spells. The lich's soul cage doesn't need to be present for the lich to use this ability.
Paralyzing Touch (arcane, curse, incapacitation) — A creature damaged by the lich's hand Strike must succeed at a DC 32 Fortitude save against the lich's spell DC-4. The creature becomes Paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls Prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.
Siphon Life
Steady Spellcasting — If a reaction would disrupt the lich's spellcasting action, the lich attempts a DC 15 Flat check. On a success, the action isn't disrupted.

Spells

Horrid Wilting (rank 8)
Polar Ray (rank 8)
Eclipse Burst (rank 7)
Spell Turning (rank 7)
Mislead (rank 6)
Purple Worm Sting (rank 6)
Cloudkill (rank 5)
Wall of Ice (rank 5)
Dimension Door (rank 4)
Fly (rank 4)
Freedom of Movement (rank 4)
Paralyze (rank 3)
Stinking Cloud (rank 3)
Create Undead (rank 2)
Dispel Magic (rank 2)
Mirror Image (rank 2)
Resist Energy (rank 2)
See Invisibility (rank 2)
Detect Magic (rank 1)
Fear (rank 1)
Fleet Step (rank 1)
Grim Tendrils (rank 1)
Illusory Object (rank 1)
Mage Hand (rank 1)
Magic Missile (rank 1)
Message (rank 1)
Ray of Enfeeblement (rank 1)
Ray of Frost (rank 1)
Shield (rank 1)

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