Tripkee Fiend-Keeper
Creature 7 — humanoid, tripkee
Tripkees have a technique for dealing with unholy threats that has been passed down through the generations. A fiend keeper can absorb unholy spirits into their body before those entities can cause trouble for their kin. Though they can tap into this power when necessary, tripkee fiend keepers try to cleanse themselves of its evil influence by undertaking good deeds. Traditionally making their homes in the treetops of tropical jungles and forests, these frog-like humanoids are often seen as reso
Source: pathfinder-npc-core
Perception +18
Skills acrobatics +17, athletics +13, nature +16, religion +16, stealth +17, survival +16
Str
+2
Dex
+3
Con
+2
Int
+1
Wis
+4
Cha
+1
AC 25
Fort +12
Ref +15
Will +18
HP 125
Speed 25 feet, climb 20 feet
Offense
Melee Cruuk +14, Damage 1d6+5 bludgeoning
Ranged Cruuk +17, Damage 1d6+5 bludgeoning
Melee Fist +16, Damage 1d4+5 bludgeoning
Abilities
Forest Passage — The fiend keeper ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth.
Hunter of Virtue — Whenever the tripkee fiend keeper critically hits an unholy creature, they reduce the value of their Stupefied condition by 1.
Bounce Cruuk — The tripkee fiend keeper makes a ranged Strike with their cruuk against a target within 30 feet. Once the Strike is complete, the cruuk ricochets back into the tripkee fiend keeper's hand. If their hands are full when the cruuk returns, it falls to the ground in their space.
Harness Wickedness (concentrate, divine, unholy) —
Run Tripkee Fiend-Keeper in the encounter builder — free, no install.
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