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Triton

Creature 2 — amphibious, humanoid

Pre-Remaster content. May include legacy alignment.

While sometimes understandably mistaken for merfolk-both species live underwater and have a blend of features from both humans and fish-tritons have two legs instead of a tail. This gives tritons the ability to operate on land, though they are neither as comfortable nor as skilled above water as below. The arms and legs of a triton feature fins that assist in swimming, and their entire body is covered in fine scales that range in color from silver to cerulean blue to seaweed green. Their amphib

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +8
Skills athletics +8, crafting +4, diplomacy +6, nature +6, stealth +9
Str
+4
Dex
+3
Con
+1
Int
+0
Wis
+2
Cha
+0
AC 18 Fort +5 Ref +11 Will +8
HP 30
Speed 5 feet, swim 35 feet

Offense

Melee Trident +10, Damage 1d8+6 piercing
Ranged Trident +9, Damage 1d8+6 piercing

Abilities

Defender of the Seas — The triton Interacts to raise their trident, gaining a +1 circumstance bonus to AC until the start of their next turn. During this time, any of their allies also gains the bonus while adjacent to the triton.
Summon Aquatic Ally (primal) — Frequency once per day Effect The triton blows into a conch shell, casting a 2nd-rank Summon Animal spell. The triton can summon only an aquatic creature, such as a dolphin, octopus, ray, sea snake, or electric eel. This creature remains until it is slain, the triton Dismisses it, or the triton summons another ally.

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