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Troll King

Creature 10 — giant, troll

Pre-Remaster content. May include legacy alignment.

Some trolls have learned the skills necessary to survive well beyond the typical life expectancy for their kind and rally others to follow their lead. These champions develop a number of talents that make them worthy leaders and potent hunters-namely their abilities to willingly boost the rate of their regeneration and to shake off the acid and fire that would hinder it, not to mention a bestial roar that can send would-be predators scurrying off. Troll kings possess a cunning far beyond their y

Source: pathfinder-bestiary (Pre-Remaster)

Perception +19
Skills athletics +21, intimidation +22, survival +17
Str
+7
Dex
+3
Con
+7
Int
-1
Wis
+1
Cha
+4
AC 28 Fort +23 Ref +17 Will +15
HP 220
Weaknesses fire 10
Speed 30 feet

Offense

Melee Jaws +23, Damage 2d12+13 piercing
Melee Claw +23, Damage 2d8+13 slashing

Abilities

Regeneration 30 (Deactivated by Acid or Fire) — Regeneration
Attack of Opportunity — Attack Of Opportunity
Vigorous Shake
Forced Regeneration (concentrate) —
Primordial Roar (auditory, emotion, fear, mental) — The troll king unleashes a bestial roar. Each non-troll creature within 100-foot emanation{100 feet} must attempt a DC 29 Will save. The creature is then temporarily immune for 10 minutes. **Critical Success** The creature is unaffected. **Success** The creature is Frightened 1 **Failure** The creature is Frightened 2 **Critical Failure** The creature is Frightened 3
Rend — claw Rend
Unstoppable Charge — The troll king Strides twice in a straight line. It can make up to two claw Strikes during this movement and one jaws Strike at the end of its movement. It can't Strike the same creature more than once.

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