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Troll Warleader

Creature 10 — giant, humanoid, troll, wood

Long-lived trolls sometimes force their way through the twin distractions of hunger and pain to learn more about the world around them. To manage their regeneration, they learn to cover themselves in crude armor that slowly becomes integrated with the top layer of their flesh. Marked by this armor and aided by their superior wits, these warleaders gather a variety of trolls to serve them in raiding parties. The warleader presented here is a forest troll, but warleaders can be other types of tro

Source: pathfinder-monster-core

Perception +19
Skills athletics +21, crafting +15, intimidation +22, nature +17, survival +17
Str
+7
Dex
+3
Con
+7
Int
-1
Wis
+1
Cha
+4
AC 29 Fort +23 Ref +17 Will +15
HP 240
Weaknesses fire 10, electricity 10
Speed 30 feet

Offense

Melee Jaws +23, Damage 2d12+13 piercing
Melee Claw +23, Damage 2d8+13 slashing
Melee Battle Axe +24, Damage 2d8+13 slashing

Abilities

Easily Misled — The forest troll gets a –4 circumstance penalty to their Perception DC against Deception checks.
Regeneration 20 (Deactivated by Electricity or Fire) — Regeneration
Furious Roar
Reactive Strike — Reactive Strike
Primordial Roar (auditory, emotion, fear, mental) — The troll warleader unleashes a bestial roar. Each non-troll creature in a 100-foot emanation must attempt a DC 29 Will save. The creature is then temporarily immune for 10 minutes. **Critical Success** The creature is unaffected. **Success** The creature is Frightened 1. **Failure** The creature is Frightened 2. **Critical Failure** The creature is Frightened 3.
Shed Armor (manipulate) — The warleader cuts their armor loose from their flesh. They immediately heal 60 healing{60 Hit Points} in a surge of regeneration as they grow twisted limbs and malformed faces. Without their armor, the warleader's AC drops to 26 but they gain All-Around Vision from the new faces. Putting the armor back on takes 10 minutes, and this ability can't be used again until 1 hour has passed.
Sweeping Axes

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