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Tulvak

Creature 11 (unique) — hag, humanoid

Pre-Remaster content. May include legacy alignment.

Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as Hag Eyes , and are known to replace infant humanoids with their own offspring-these children are Changelings who have the potential to become hags themselves.

Source: kingmaker-bestiary (Pre-Remaster)

Perception +22
Skills acrobatics +20, athletics +22, deception +24, nature +22, occultism +20, stealth +24
Str
+7
Dex
+5
Con
+5
Int
+3
Wis
+5
Cha
+5
AC 31 Fort +22 Ref +20 Will +22
HP 220
Weaknesses cold-iron 10
Speed 25 feet, swim 25 feet

Offense

Melee Claw +24, Damage 2d6+13 slashing
Melee Scythe +25, Damage 2d10+13 slashing plus 1d6 bleed

Abilities

Coven (mental, occult) — A green hag adds Entangling Flora, Outcast's Curse, and Wall of Thorns to her coven's spells. Coven
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Sound Imitation — A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.
Betraying Touch — The green hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by the hag's enfeebling humors and takes a -4 circumstance penalty to their saving throw against that effect.
Change Shape (concentrate, occult, polymorph) — The green hag can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning). Change Shape
Enfeebling Humors (occult) — A creature damaged by a hag's claw must succeed at a DC 30 Fortitude save or be Enfeebled 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's Enfeebled 2 for 1 day.
Exhale Miasma (occult) — The green hag exhales a miasma of green vapors. Each living creature in a 15-foot cone is affected by her enfeebling humors (attemping a save as normal). She can't use Exhale Miasma again for 1d4 rounds.
Unsettling Revelation (emotion, fear, mental, visual) — Frequency once per hour Trigger Tulvak uses Change Shape to assume her natural shape Effect Tulvak's transformation into her true form is particularly revolting and can sicken those who aren't prepared for it. All creatures within 30 feet of Tulvak when she takes this reaction must attempt a DC 30 Will save or become Sickened 1 (Sickened 2 on a critical failure).

Spells

Control Weather (rank 8)
Baleful Polymorph (rank 6)
Dominate (rank 6)
Illusory Scene (rank 5)
Illusory Scene (rank 5)
Prying Eye (rank 5)
Sending (rank 5)
Tongues (Constant) (rank 5)
Clairvoyance (rank 4)
Outcast's Curse (rank 4)
Talking Corpse (rank 4)
Clairaudience (rank 3)
Dream Message (rank 3)
Wall of Thorns (rank 3)
Augury (rank 2)
Entangle (rank 2)
Invisibility (rank 2)
Invisibility (At Will) (rank 2)
Tree Shape (At Will) (rank 2)
Water Breathing (Constant) (rank 2)
Acid Splash (rank 1)
Charm (rank 1)
Dancing Lights (rank 1)
Ghost Sound (rank 1)
Illusory Disguise (rank 1)
Item Facade (rank 1)
Message (rank 1)
Pass Without Trace (Constant) (rank 1)

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