Tumblak
Creature 18 (rare) — fiend, incorporeal, sahkil, unholy
Pre-Remaster content. May include legacy alignment.
WeaverShadeAERIALfiend
Source: night-of-the-gray-death-bestiary (Pre-Remaster)
Perception +33; darkvision, truesight 60 feet
Languages chthonian, diabolic, empyrean, requian; telepathy 100 feet
Skills athletics +35, deception +31, Grave Lore +28, intimidation +35, religion +29, stealth +31
Str
+9
Dex
+5
Con
+6
Int
+2
Wis
+5
Cha
+9
AC 42
Fort +33
Ref +28
Will +31
HP 305
Immunities disease, fear-effects, poison, precision
Resistances physical (except force, ghost-touch) 15
Weaknesses holy 15
Speed 0 feet, fly 40 feet
Offense
Melee Fist (magical, reach-10, unarmed, unholy) +35, Damage 3d12+17 bludgeoning plus 2d6 spirit plus Entombing Echoes
Abilities
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Easy to Call — A sahkil's level is considered 2 lower for the purpose of being conjured by the Binding Circle ritual (and potentially other rituals, at the GM's discretion), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
Focused Force — Unlike most incorporeal creatures, a tumblak can make Strength-based checks against physical creatures and objects if it chooses, though such creatures still can't make Strength-based checks against the tumblak.
Gasping Aura (air, aura, divine) — 100 feet. Creatures within the aura must succeed at a DC 37 Fortitude save. On a failure, they can't breathe and must hold their breath to avoid suffocation until they leave the aura. The tumblak can activate or deactivate the aura with a single free action, which has the concentrate trait.
No Breath — Tumblaks don't need to breathe.
Claustrophobic Nightmares (curse, divine, mental) — A creature Fatigued by the tumblak's Nightmare spell is subject to paralyzing glimpses of being buried alive. Anyone using an effect that would remove the fatigued condition through a means other than a full night's rest must succeed on a DC 44 counteract check or the fatigued condition isn't removed. When the fatigued creature enters a stressful situation, such as rolling initiative in combat or entering a high-stakes negotiation, it is affected by Entombing Echoes.
Entombing Echoes (divine, emotion, incapacitation, mental) — A creature struck by the tumblak's fist or impacted by Claustrophobic Nightmares must succeed on a DC 44 Will save or feel itself confined on all sides. The creature is Immobilized and Off-Guard until it Escapes.
Skip Between (divine, teleportation) — Tumblak moves from the Material Plane to the Ethereal Plane or vice versa, with the effects of Ethereal Jaunt except the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
Divine Innate Spells DC 40, attack +30
7th Mask of Terror (At Will) (Self Only)
6th True Seeing (Constant)
4th Nightmare (At Will)
3rd Earthbind (At Will)
2nd Dispel Magic
1st Fear (At Will)
Cantrips (9th) Detect Magic
WORKS WELL WITH
CrasherAERIALCrasher forces enemies into the Gasping Aura where suffocation pressure and immobilization from Entombing Echoes compound.
FlankerAERIALFlanker capitalises on off-guard and immobilised targets created by Entombing Echoes for precision damage.
SniperAERIALSniper delivers consistent damage from range while the Weaver controls the battlefield with aura and immobilisation effects.
PUNISHES
✖ clumping✖ low Fortitude✖ melee reliance
stacking multiple Weavers creates overlapping control auras that waste coverage and limit direct damage output.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Tumblak in the encounter builder — free, no install.
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