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Turkek

Creature 7 (unique) — dhampir, human, humanoid

Pre-Remaster content. May include legacy alignment.

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +12
Skills arcana +17, athletics +14, deception +10, intimidation +12, stealth +13
Str
+3
Dex
+2
Con
+2
Int
+4
Wis
+1
Cha
+1
AC 23 Fort +16 Ref +16 Will +14
HP 100
Speed 25 feet

Offense

Melee Fangs +16, Damage 1d6+5 piercing plus 1d6 bleed

Abilities

+2 Circumstance to All Saves vs. Disease
Clot
Sanguine Aura (arcane, aura) — 30 feet. Around Turkek, wounds heal slowly and blood flows faster. The flat check to stop persistent bleed damage is DC 16, rather than DC 15. In addition, each time a creature in the emanation takes persistent bleed damage, it takes 1d6 bleed{1d6 additional bleed} damage.
Void Healing — Negative Healing
Blood Let
Siphon Blood

Spells

Sanguine Mist (rank 4)
Bind Undead (rank 3)
Blood Vendetta (rank 2)
Bone Spray (rank 2)
False Life (rank 2)
Invisibility (rank 2)
Spider Climb (rank 2)
Detect Magic (rank 1)
Ghost Sound (rank 1)
Grim Tendrils (rank 1)
Mage Armor (rank 1)
Mage Hand (rank 1)
Ray of Enfeeblement (rank 1)
Shield (rank 1)
Telekinetic Projectile (rank 1)

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