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Twigjack Bramble

Creature 6 (uncommon) — fey, plant, troop

A single twigjack is a dangerous and unpredictable creature with a capacity for sudden violence. A group of twigjacks united by shared purpose is a substantive force for destruction. The impetus behind the formation of a twigjack group, colloquially known as a "bramble," can be almost anything, although they nearly always form around a particularly charismatic or demagogic individual. Religious fanaticism is another common factor; notably, however, twigjacks rarely worship established deities an

Source: wardens-of-wildwood-bestiary

Perception +14
Skills acrobatics +16, athletics +13, nature +11, stealth +16
Str
+3
Dex
+5
Con
+3
Int
+1
Wis
+3
Cha
+2
AC 24 Fort +14 Ref +16 Will +12
HP 102
Weaknesses area-damage 10, splash-damage 5, fire 5
Speed 25 feet

Abilities

Form Up — Form Up
Troop Defenses — Thresholds 68 (3 segments), 34 (2 segments) Troop Defenses
Clear Cut — The twigjack bramble swarms over any creatures in their path, shredding their foes with razor-sharp thorns. The bramble Forms Up and Strides twice, moving through the space of any Medium or smaller creatures. Each creature whose space the bramble moves through takes 4d6 slashing damage (DC 21 Reflex save). On a critical failure, the creature is also knocked Prone.
Mass Bramble Jump (plant, primal, teleportation) — The twigjack bramble uses Form Up to redistribute its squares into any configuration wherein all squares are in undergrowth, then instantly teleports to another square within 60 feet, using Form Up again on the target square. The configuration of the second Form Up must also place all of the bramble's squares in undergrowth. This movement doesn't trigger reactions.
Rain of Splinters — The twigjack bramble launches a volley of splinters and brambles in a 10-foot burst within 30 feet that deals 4d6 piercing damage (DC 21 Reflex save). When the bramble is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
Troop Movement — Whenever the twigjack bramble Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the bramble enters difficult terrain, the extra movement cost applies to the whole group.

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