Twisted Jack
Creature 17 (unique) — human, humanoid, nephilim
Pre-Remaster content. May include legacy alignment.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +32
Skills acrobatics +34, deception +30, intimidation +30, stealth +31, thievery +31
Str
+3
Dex
+6
Con
+5
Int
+1
Wis
+4
Cha
+5
AC 41
Fort +30
Ref +33
Will +26
HP 240
Speed 25 feet
Offense
Melee War Razor +33, Damage 3d4+11 slashing
Ranged Dagger +31, Damage 1d4+11 piercing
Abilities
Bloody Mayhem — Twisted Jack Strides three times. Once per Stride, he can attempt a war razor Strike against a creature in his reach at any point during the Stride; he must make each Strike against a different creature, but he doesn't apply his multiple attack penalty until after making all his Strikes. If any of the Strikes are a critical failure, Bloody Mayhem immediately ends.
Close Cutter — Whenever Twisted Jack deals slashing damage, the target takes an additional 2d10 persistent bleed damage.
Fan of Daggers — Twisted Jack makes three ranged dagger Strikes, each against a separate target; he ignores the multiple attack penalty until after making all three Strikes. On a critical hit, the target takes 2d10 bleed damage and is Blinded for 1 round.
Knife Thrower — Twisted Jack's ranged dagger Strikes have a range increment of 20 feet instead of 10 feet.
Sneak Attack — Twisted Jack deals an additional 3d6 precision damage to Off-Guard targets.
Run Twisted Jack in the encounter builder — free, no install.
Open in PathfinderGM →