Two-Headed Troll
Creature 8 (uncommon) — giant, humanoid, troll, wood
After a particularly severe head injury, a troll might regrow two heads, with each taking on fragments of the old personality and its responsibilities over the body. As separated parts of a whole, the heads find it difficult to agree on any but the most basic tasks. These tasks usually involve gathering food to satisfy two mouths, even if they share a single cavernous stomach. Dread tales of two-headed trolls' ravenous appetites are whispered of in homesteads throughout the lands of the Inner Se
Source: pathfinder-monster-core-2
Perception +16
Skills athletics +18, intimidation +17
Str
+6
Dex
+1
Con
+6
Int
-2
Wis
+4
Cha
+3
AC 24
Fort +19
Ref +15
Will +14
HP 190
Weaknesses electricity 10, fire 10
Speed 30 feet
Offense
Melee Club +18, Damage 2d6+8 bludgeoning
Ranged Club +13, Damage 2d6+8 bludgeoning
Melee Jaws +18, Damage 2d12+8 piercing
Melee Claw +18, Damage 2d8+8 slashing
Abilities
Easily Misled — The two-headed troll takes a –4 circumstance penalty to their Perception DC against Deception checks.
Independent Brains — Each of a two-headed troll's heads rolls their own initiative and has their own turn. Neither head can Delay. At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls one arm, but both can move the legs. Any ability or item that would sever a two-headed troll's head (such as a vorpal weapon) doesn't cause the two-headed troll to die if they still have their other head, but does cause them to lose the turns, actions, and reactions of the severed head. Mental effects that target a single creature affect only one of the troll's heads.
Regeneration 20 (Deactivated by Electricity or Fire) — Regeneration
Head Regrowth — A two-headed troll's regeneration can regrow a severed head. After regaining Hit Points from regeneration, the two-headed troll attempts a DC 10 Flat. On a success, a missing head is fully restored. If a two-headed troll loses their last remaining head, they die immediately.
Reactive Strike — Reactive Strike
Collaborative Chomp — The troll makes a claw Strike and Grabs a single target. If both are successful, the other head can use their reaction to make a jaws Strike against that creature.
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