Tyrannosaurus Skeleton
Creature 9 — mindless, skeleton, undead, unholy
A massive dinosaur predator makes for a fearsome skeleton. Almost any creature that had bones in life and leaves them behind in death can become a shambling, undead skeleton-humanoids, beasts, aberrations, fey, and more.
Source: pathfinder-monster-core-2
Perception +17
Skills athletics +19
Str
+7
Dex
+0
Con
+5
Int
-5
Wis
+2
Cha
+0
AC 27
Fort +20
Ref +13
Will +17
HP 140
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Speed 40 feet
Offense
Melee Jaws +20, Damage 2d12+9 piercing
Melee Foot +20, Damage 2d10+9 bludgeoning
Abilities
Void Healing — Negative Healing
Rib Skewer — The tyrannosaurus skeleton bends down, attempting to skewer one adjacent creature on one of its massive ribs. The creature takes 2d10+9 piercing damage (DC 28 Reflex save). If the creature fails its save and is Medium or smaller, it's also impaled and stuck to the rib. It moves with the skeleton and takes 2d6 bleed until it either Escapes or someone uses to break the rib (either is DC 28).
Trample — Huge or smaller, foot, DC 28 Reflex
Trample
Grab — Grab
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