← Bestiary index

Tyrannosaurus Skeleton

Creature 9 — mindless, skeleton, undead, unholy

A massive dinosaur predator makes for a fearsome skeleton. Almost any creature that had bones in life and leaves them behind in death can become a shambling, undead skeleton-humanoids, beasts, aberrations, fey, and more.

Source: pathfinder-monster-core-2

Perception +17
Skills athletics +19
Str
+7
Dex
+0
Con
+5
Int
-5
Wis
+2
Cha
+0
AC 27 Fort +20 Ref +13 Will +17
HP 140
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Speed 40 feet

Offense

Melee Jaws +20, Damage 2d12+9 piercing
Melee Foot +20, Damage 2d10+9 bludgeoning

Abilities

Void Healing — Negative Healing
Rib Skewer — The tyrannosaurus skeleton bends down, attempting to skewer one adjacent creature on one of its massive ribs. The creature takes 2d10+9 piercing damage (DC 28 Reflex save). If the creature fails its save and is Medium or smaller, it's also impaled and stuck to the rib. It moves with the skeleton and takes 2d6 bleed until it either Escapes or someone uses to break the rib (either is DC 28).
Trample — Huge or smaller, foot, DC 28 Reflex Trample
Grab — Grab

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Tyrannosaurus Skeleton in the encounter builder — free, no install.

Open in PathfinderGM →