Tzitzimitl
Creature 19 (uncommon) — electricity, undead, unholy
Due to their affinity for darkness and apocalyptic terror, tzitzimitls are widely feared as harbingers of death and destruction. A solar eclipse marks their arrival, and they draw strange powers of darkness and electricity from these phenomena. Some sages believe tzitzimitls to be instruments of the gods, called down to destroy worlds whose times have come, while others claim they're the undead remains of stranded exiles from a far-off civilization of spacefaring giants. Such legends are ancient
Source: pathfinder-monster-core-2
Perception +32
Skills acrobatics +33, arcana +37, athletics +33, nature +37, occultism +37, religion +40
Str
+10
Dex
+8
Con
+6
Int
+5
Wis
+7
Cha
+8
AC 43
Fort +29
Ref +32
Will +35
HP 390
Immunities bleed, death-effects, disease, electricity, paralyzed, poison, unconscious
Resistances cold 15, physical (except bludgeoning) 15
Weaknesses holy 15
Speed 50 feet, fly 60 feet
Offense
Melee Claw +34, Damage 4d12+10 slashing plus 3d8 electricity
Ranged Eye Beam +34, Damage 4d12 electricity plus 10d6 force
Abilities
Constant Spells — Constant Spells
Fast Healing 15 — Fast Healing
Light to Dark (divine, void) —
Void Healing — Negative Healing
Drain Life — When a tzitzimitl's claw Strike deals damage to a living creature, the tzitzimitl gains 20 temporary Hit Points, and the target must succeed at a DC 41 Fortitude save or become Drained 2. Further damage dealt by a tzitzimitl's claw Strike increases the value of the drained condition by 2 on a failed save, to a maximum of Drained 4.
Eclipse (cold, occult) — **Critical Success** The creature takes 4d8 cold damage.
**Success** The creature takes 8d8 cold damage and is Slowed 1 for 1 round.
**Failure** The creature takes 16d8 cold damage and is slowed 1 for 1 minute.
**Critical Failure** The creature takes 16d8 cold damage, is Slowed 2 for 1 minute, and is Doomed 1.
Spells
Wails of the Damned (rank 9)
Eclipse Burst (rank 7)
Teleport (rank 6)
Teleport (rank 6)
Truesight (Constant) (rank 6)
Haste (rank 3)
Create Undead (rank 2)
Darkness (rank 2)
Darkness (rank 2)
Detect Magic (rank 1)
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