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Ulat-Kini Initiate

Creature 4 (uncommon) — amphibious, humanoid

Pre-Remaster content. May include legacy alignment.

Several groups of ulat-kinis have rediscovered the ancient way of kirtanang, a martial art from that uses broad, flowing motions of the claws. Ulat-Kini Culture The creatures who surface humanoids consider scum still hold grand empires beneath the waves. While some ulat-kinis still revere the alghollthu who created them and others have learned to hate their creators, there are ulat-kinis who have found a new way forward. They have developed their own culture outside of alghollthu influence, fo

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +10
Skills athletics +11, intimidation +8, stealth +11
Str
+3
Dex
+5
Con
+2
Int
+0
Wis
+2
Cha
+0
AC 21 Fort +11 Ref +13 Will +8
HP 60
Resistances cold 5
Speed 20 feet, swim 40 feet

Offense

Melee Claw +15, Damage 1d8+5 slashing
Melee Fangs +13, Damage 1 bleed plus 2d4+5 piercing

Abilities

Flurry of Claws — Frequency once per round Effect The ulat-kini initiate makes two claw Strikes against a single target.
Kirtanang — The initiate's Strikes take no penalty from passing through water.

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