Ulat-Kini Initiate
Creature 4 (uncommon) — amphibious, humanoid
Pre-Remaster content. May include legacy alignment.
Several groups of ulat-kinis have rediscovered the ancient way of kirtanang, a martial art from that uses broad, flowing motions of the claws. Ulat-Kini Culture The creatures who surface humanoids consider scum still hold grand empires beneath the waves. While some ulat-kinis still revere the alghollthu who created them and others have learned to hate their creators, there are ulat-kinis who have found a new way forward. They have developed their own culture outside of alghollthu influence, fo
Source: sky-kings-tomb-bestiary (Pre-Remaster)
Perception +10
Skills athletics +11, intimidation +8, stealth +11
Str
+3
Dex
+5
Con
+2
Int
+0
Wis
+2
Cha
+0
AC 21
Fort +11
Ref +13
Will +8
HP 60
Resistances cold 5
Speed 20 feet, swim 40 feet
Offense
Melee Claw +15, Damage 1d8+5 slashing
Melee Fangs +13, Damage 1 bleed plus 2d4+5 piercing
Abilities
Flurry of Claws — Frequency once per round
Effect The ulat-kini initiate makes two claw Strikes against a single target.
Kirtanang — The initiate's Strikes take no penalty from passing through water.
Run Ulat-Kini Initiate in the encounter builder — free, no install.
Open in PathfinderGM →