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Ulressia The Blessed

Creature 19 (unique) — angel, celestial, unholy

Pre-Remaster content. May include legacy alignment.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +35
Skills acrobatics +35, diplomacy +35, intimidation +37, religion +33
Str
+10
Dex
+6
Con
+7
Int
+6
Wis
+6
Cha
+8
AC 42 Fort +34 Ref +33 Will +31
HP 355
Resistances energy 5
Weaknesses holy 15
Speed 40 feet, fly 75 feet

Offense

Melee Warhammer +38, Damage 3d8+20 bludgeoning
Ranged Dagger +34, Damage 1d4+20 piercing

Abilities

Crystal Sense (Imprecise) 30 feet — Ulressia automatically detects crystals or crystalline items within 30 feet.
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Attack of Opportunity — Attack Of Opportunity
Aura of Angry Crystals (aura, divine, visual) — 60 feet. Any creature that ends its turn in the aura while in possession of any crystals, gemstones, or other precious stones must attempt a DC 39 Fortitude save. **Critical Success** The creature is unaffected and is immune to the aura for 1 hour. **Success** The creature is unaffected. **Failure** The creature's crystals reverberate with Ulressia's vengeful aura, sharpening at every corner and digging, as if powerfully magnetized, into the creature's flesh. The creature takes 4d6 piercing damage, plus 5 void damage for every 2,000 gp the crystals are cumulatively worth (maximum 40 damage). The creature can't discard the crystals until they leave the aura or roll a successful save against it. **Critical Failure** As failure, but 8d6 piercing damage, plus 10 void damage for every 2,000 gp of the crystals' value (maximum 80 damage). Ulressia can deactivate or activate this aura using a single action, which has the concentrate trait.
Crystallize Blood (divine) — Ulressia channels her warped powers over crystals through her blade and into a creature's body, partially crystallizing its blood. Ulressia makes a melee dagger Strike. On a hit, the creature takes damage as normal and must also roll a DC 41 Fortitude save. **Critical Success** The creature is unaffected. **Success** The creature is Drained 1. **Failure** The creature is Drained 1, plus Slowed 1 for 1 round. **Critical Failure** The creature is Drained 2, plus Slowed 1 for 1d4 rounds.
Stunning Strike

Spells

Nature's Enmity (rank 9)
Shattering Gem (rank 9)
Shatter (rank 8)
Blade Barrier (rank 7)
Divine Decree (rank 7)
Unfettered Pack (rank 7)
Wall of Ice (rank 7)
Tongues (Constant) (rank 5)
Discern Lies (At Will) (rank 4)
Divine Wrath (rank 4)
Meld into Stone (rank 4)
Invisibility (At Will) (Self Only) (rank 2)
Harm (rank 1)
Light (rank 1)

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