Ulthadar
Creature 8 (unique) — incorporeal, spirit, undead
Pre-Remaster content. May include legacy alignment.
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +20
Skills arcana +16, diplomacy +15, religion +18, society +16, stealth +15
Str
-5
Dex
+3
Con
+0
Int
+4
Wis
+6
Cha
+3
AC 24
Fort +13
Ref +16
Will +19
HP 95
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 5
Speed 0 feet, fly 25 feet
Offense
Melee Ghostly Hand +18, Damage 2d6+10 void
Abilities
Site Bound — Ulthadar can't leave Moonstone Hall.
Existential Agony (aura, divine, mental) — 30 feet. Creatures entering the aura or starting their turn in the aura must succeed at a DC 26 Will save or be Stupefied 1 for 1 minute. On a critical failure, the creature is also Stunned 3. As a reflection of Ulthadar's emotional state, this aura is active when Ulthadar is agitated or angry and is suppressed when he is calm.
Rejuvenation (divine) — Ulthadar can't move on to the afterlife until Moonstone Hall is restored to a position of prominence within Escadar and staffed with new priests.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — Negative Healing
Draining Touch — Ulthadar attempts to drain a living creature's life force. He makes a ghostly hand Strike but deals no damage on a hit. Instead, the target is Drained 1 for 1 day and Ulthadar regains 4 healing Hit Points.
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