Umasi
Creature 6 (uncommon) — aberration, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerShadeLANDaberration
Tales tell of strange humanoids who harvest appendages and organs from other creatures to graft onto their own perpetually decaying bodies. These stories are encountered more often than their subject, however. A reclusive people, umasi live deep in remote jungles, largely isolated from other societies. Despite not being undead, umasi can't heal naturally or via magic. Instead, they must harvest appendages and organs from the living to perpetuate their own lives. These modifications require spec
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +12; darkvision
Languages common
Skills athletics +15, intimidation +9, medicine +14, stealth +13, survival +10
Str
+5
Dex
+3
Con
+4
Int
+1
Wis
+2
Cha
+1
Items Blowgun, Shield Spikes, Wooden Shield
AC 23 ((25 with shield raised))
Fort +16
Ref +11
Will +12
+2 status to all saves vs. poison
HP 99 (immortal flesh)
Immunities disease
Speed 35 feet
Offense
Melee Claw (agile, unarmed) +17, Damage 2d6+8 slashing
Melee Shield Spikes +17, Damage 1d6+8 piercing
Ranged Blowgun (magical, reload-1) +16, range increment 20 feet, Damage 1 piercing plus Harvester Poison
Abilities
+2 Status to All Saves vs. Poison —
Flesh Grafting — An umasi can spend 10 minutes grafting the flesh of other living or recently dead humanoids onto their body, attempting a DC 20 Medicine check with the effects of Treat Wounds. This process is the only way an umasi can recover Hit Points.
Immortal Flesh — Umasi can't heal or recover HP in any way except their Flesh Grafting techniques. However, despite being living creatures, they don't take damage from either vitality or void damage.
Shield Block —
Consume Organ (manipulate) —
Harvester Poison (nonlethal, poison) — Saving Throw DC 24 Fortitude
Maximum Duration 4 rounds
Stage 1 2d6 poison damage (1 round)
Stage 2 3d6 poison damage (1 round)
Maximum Duration 4 rounds
Stage 1 2d6 poison damage (1 round)
Stage 2 3d6 poison damage (1 round)
WORKS WELL WITH
AnvilLANDThe anvil holds enemy attention while the umasi exploits flanking with its agile claw and delivers poison via blowgun from a protected angle.
WeaverLANDThe weaver's forced movement herds enemies into the umasi's reach, setting up poisoned strikes and the Consume Organ opportunity.
SniperLANDThe sniper's ranged pressure forces enemies to close through the umasi's poisonous blowgun fire and agile melee threat zone.
PUNISHES
✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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