Umbraex
Creature 21 (rare) — cold, darvakka, shadow, undead, unholy
Pre-Remaster content. May include legacy alignment.
An umbraex appears at first glance to be a massive, majestic bird, much like a phoenix. Instead of compassion and warmth, however, it seethes with cold and hate. The umbraex is among the largest of the nihilistic undead called darvakkas.
Source: blood-lords-bestiary (Pre-Remaster)
Perception +36
Skills arcana +36, athletics +38, intimidation +40, religion +36
Str
+9
Dex
+7
Con
+10
Int
+8
Wis
+7
Cha
+8
AC 45
Fort +38
Ref +32
Will +35
HP 450
Immunities bleed, cold, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 15, holy 15, silver 15
Speed 25 feet, fly 70 feet
Offense
Melee Beak +38, Damage 2d10+12 piercing plus 2d10 cold plus 2d10 void
Melee Talon +38, Damage 2d8+10 piercing plus 2d10 cold plus 2d10 void
Ranged Icy Blast +37, Damage 8d6 cold plus 2d10 void
Abilities
Greater Darkvision — Greater Darkvision
Lifesense 100 feet — Lifesense
Regeneration 20 (Deactivated by Fire or Holy) — Regeneration
Ashen Rise (divine) — When an umbraex is destroyed, its body discorporates into fine ash before being restored, fully healed, 1d4 rounds later. An umbraex can't use this ability as long as its remains are within an area consecrated to a good deity or an area of bright light. The umbraex can't use Ashen Rise again for 1 day.
Entropy's Shadow (aura, divine, void) — 40 feet. Umbraex leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 8d6 void damage with a DC 42 Fortitude. If it fails, it's also Enfeebled 1 for 1 minute and pulled 10 feet toward the vanyver.
Sunlight Powerlessness — An umbraex caught in sunlight is Stunned 2 and Clumsy 2.
Void Healing — Negative Healing
Life-Siphoning Screech (occult) — The umbraex Flies, shrieking as it passes its enemies. Creatures within 20 feet of the umbraex's flight path take 22d6 mental damage depending on their DC 45 Fortitude save.
**Critical Success** The creature is unaffected.
**Success** The creature takes half damage and is Drained 1.
**Failure** The creature takes full damage and is Drained 2.
**Critical Failure** The creature takes double damage and is drained 2 and Doomed 1.
Spells
Eclipse Burst (rank 7)
Plane Shift (to the Universe, Void, or Netherworld only) (rank 7)
True Seeing (rank 6)
Darkness (At Will) (rank 2)
Detect Magic (rank 1)
Harm (rank 1)
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