Unaasi
Creature 11 (unique) — ghoran, humanoid, plant
Source: wardens-of-wildwood-bestiary
Perception +21
Skills acrobatics +18, arcana +21, deception +24, diplomacy +24, intimidation +24, nature +21, occultism +21, performance +22, society +21, stealth +18, survival +21
Str
+0
Dex
+3
Con
+1
Int
+4
Wis
+4
Cha
+5
AC 28
Fort +18
Ref +20
Will +23
HP 160
Resistances mental 8
Weaknesses fire 8
Speed 25 feet
Offense
Melee Fighting Fan +22, Damage 2d4+6 slashing
Ranged Energy Surge +22, Damage 4d6+6 fire
Abilities
Ghoran Memories — Unaasi can Recall Knowledge on any subject with a +21 modifier.
Delicious — Ghorans were originally created to be scrumptious food. A ghoran takes an additional 5 damage from jaws Strikes, fangs Strikes, or other similar Strikes with a creature's mouth. When a ghoran is Grabbed or Restrained by a creature's jaws, fangs, or mouth, the DC to Escape is increased by 2.
Explosive End (primal, wood) — When Unaasi dies, the planar portal inside them collapses, causing them to explode in a burst of scouring energy that deals 11d6 fire damage to all creatures in their luminant aura (DC 32 Reflex save). Their body is completely consumed, leaving behind only their gear.
Luminant Aura (aura, light) — 20 feet. The volatile planar energy coursing through a woodblessed's veins fills the area with dim light.
Reactive Flare —
Scouring Surge (fire, primal) — Unaasi unleashes the planar energy coursing through their body for a split-second, dealing 11d6 fire damage (DC 30 Reflex save) to all creatures in their luminant aura. They can't use Scouring Surge again for 1d4 rounds.
Signature Spells — Unaasi can heighten the following spells freely: Charm, Force Barrage, Resist Energy, Rip the Spirit, Soothe.
Steady Spellcasting — Unaasi is a confident spellcaster and doesn't easily lose their focus. If a reaction would disrupt their spellcasting action, Unaasi attempts a DC 15 Flat. If they succeed, their action isn't disrupted.
Tap Planar Gate (concentrate, primal) — Unaasi taps into the planar energy surging through them, using this energy to empower themself or their next attack.
If their next action is to Stride, Unaasi is launched off the ground and propelled forward. During this Stride, they have a fly Speed equal to their Speed. If they don't end their movement on a solid surface that can support their weight, they fall.
If their next action is to make a melee or ranged Strike, that Strike deals an additional 3d6 fire damage.
If their next action is to Cast a Spell, the range of that spell increases by 30 feet, and the area of that spell increases by 10 feet.
Spells
Dominate (rank 6)
Mirror Malefactors (rank 5)
Repelling Pulse (rank 5)
Rip the Spirit (rank 5)
Blight (rank 4)
Containment (rank 4)
Telepathy (rank 4)
Dirge of Doom (rank 3)
Haste (rank 3)
Slow (rank 3)
Darkvision (rank 2)
Entangling Flora (rank 2)
Invisibility (rank 2)
Oaken Resilience (rank 2)
Resist Energy (rank 2)
Translate (rank 2)
Charm (rank 1)
Cleanse Cuisine (rank 1)
Counter Performance (rank 1)
Courageous Anthem (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Detect Poison (rank 1)
Figment (rank 1)
Force Barrage (rank 1)
Protector Tree (rank 1)
Read Aura (rank 1)
Soothe (rank 1)
Sure Strike (rank 1)
Tangle Vine (rank 1)
Timber (rank 1)
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