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Unicorn

Creature 3 — beast, fey, holy

Symbols of grace and purity, unicorns resemble proud and noble horses. They typically have pure white coats, but they are best known for the single, delicate horn that extends from the center of their forehead. While unicorns often serve as protectors of unspoiled wilderness and sacred places, they are themselves highly sought after for their horns, which are said to possess potent magical properties. To many, the mere idea of hunting such a magnificent creature in the hopes of severing its horn

Source: pathfinder-monster-core

Perception +13
Skills acrobatics +10, diplomacy +11, stealth +8, survival +9
Str
+4
Dex
+3
Con
+3
Int
+0
Wis
+4
Cha
+4
AC 20 Fort +10 Ref +8 Will +11
HP 45
Immunities poison
Speed 45 feet

Offense

Melee Horn +12, Damage 1d10+4 piercing plus 1d4 spirit
Melee Hoof +12, Damage 1d8+4 bludgeoning

Abilities

Animal Empathy — The unicorn has a connection to the creatures of the natural world that allows them to communicate with animals. They can ask questions of, receive answers from, and use the Diplomacy skill with animals.
+2 to Will Saves vs. Mental
Ghost Touch — A unicorn's Strikes have the effects of a Ghost Touch property rune.
Powerful Charge — The unicorn Strides up to double its Speed in a straight line and then makes a horn Strike. If the unicorn moved at least 20 feet, it deals an additional 2d6 damage on a hit.

Spells

Nature's Pathway (rank 5)
Cleanse Affliction (rank 2)
Heal (rank 1)
Light (rank 1)

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