Uniila
Creature 10 (uncommon) — devil, fiend, unholy
Pre-Remaster content. May include legacy alignment.
Uniilas frequently join mortal cults, but not as leaders—instead, the uniila lurks behind the master or demagogue who leads the cult.
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +21
Skills acrobatics +20, arcana +23, deception +22, intimidation +20, occultism +21, religion +19, society +21, stealth +22
Str
+3
Dex
+6
Con
+4
Int
+7
Wis
+5
Cha
+6
AC 30
Fort +17
Ref +19
Will +21
HP 155
Immunities fire
Resistances physical (except silver) 10
Weaknesses holy 10
Speed 25 feet, fly 40 feet
Offense
Melee Dagger +23, Damage 1d6 spirit plus 1d4 + 9 piercing
Abilities
Greater Darkvision — Greater Darkvision
Telepathy 100 feet (aura, magical) — Telepathy
+1 Status to All Saves vs. Magic —
Every Dagger —
Fearsome Magic (emotion, fear, mental, spellshape) — Frequency Once per hour
Effect If the uniila's next action is to cast a harmful spell, creatures who fail their saving throw against the spell are Frightened 1 (Frightened 2 on a critical failure), in addition to the spell's other effects.
Witch Token — Frequency Once per day
Effect As an activity that takes 1 hour, the uniila creates a token in the shape of a piece of jewelry. When the witch token is invested by a mortal, all of the mortal's spells, except those cast at the highest level the mortal can cast, count as 1 level higher for the purpose of counteracting other spells and being counteracted. The creature can also Activate the witch token to Cast a Spell once per day. This spell is chosen from one of the uniila's arcane spontaneous spells of rank 4 or lower when the uniila creates the token. While a creature has the witch token invested, it treats its saving throws against the uniila's spells as one degree of success worse, and the uniila always knows the distance and direction to the creature. A creature can't have more than one witch token invested, and an uniila can't have more than one witch token in existence. The uniila can destroy their witch token as a free action with the concentrate trait; if the witch token is invested when the uniila does so, the creature that has the witch token invested takes 9d8 mental damage (DC 29 Will).
Witch Token
Spells
Crushing Despair (rank 5)
Shadow Siphon (rank 5)
Blink (rank 4)
Confusion (rank 4)
Dimension Door (rank 4)
Dimension Door (At Will) (rank 4)
Discern Lies (rank 4)
Outcast's Curse (rank 4)
Read Omens (rank 4)
Resilient Sphere (rank 4)
Enthrall (rank 3)
Fireball (rank 3)
Lightning Bolt (rank 3)
Dispel Magic (rank 2)
Glitterdust (rank 2)
Invisibility (rank 2)
Mirror Image (rank 2)
Touch of Idiocy (rank 2)
Chill Touch (rank 1)
Detect Magic (rank 1)
Illusory Disguise (rank 1)
Infernal Pact (rank 1)
Magic Missile (rank 1)
Message (rank 1)
Ray of Enfeeblement (rank 1)
Ray of Frost (rank 1)
Shield (rank 1)
Unseen Servant (rank 1)
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