Unrisen
Creature 11 — undead, unholy
An unrisen is a mangled conglomeration of splintered bones, decaying organs, and rotting flesh, created when a ritual such as resurrect goes catastrophically wrong. Immense care must be taken, for if such a ritual fails utterly, an unrisen can be the result—as many a ritualist has learned to their horror. Unrisen are barely intelligent, aware only of the agony constantly inflicted by their flawed creation and their resentment for the living. They tend to attack the casters involved in the botch
Source: pathfinder-monster-core-2
Perception +21
Skills athletics +24, stealth +19
Str
+7
Dex
+4
Con
+5
Int
-2
Wis
+6
Cha
+3
AC 28
Fort +22
Ref +17
Will +21
HP 220
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 30 feet
Offense
Melee Jaws +24, Damage 3d8+13 piercing
Melee Claw +24, Damage 2d8+13 slashing
Abilities
Lifesense 30 feet — Lifesense
Meant to Live (occult) — Whenever an unrisen would take damage from vitality energy, it instead heals half that number of Hit Points.
Resurrection Vulnerability — A creature with a prepared or spontaneous spell that can restore the dead to life (such as Breath of Life or Raise Dead) can expend an appropriate spell slot as a 2-action activity to destroy an unrisen within 30 feet. The attempt fails if the unrisen succeeds at a Will save against the creature's spell DC.
Rise Again (occult) — If the unrisen is reduced to 0 Hit Points by means other than fire damage, disintegration, or its resurrection vulnerability, it returns to unlife at the start of its next turn. It has 100 Hit Points and is Prone in the space in which it was destroyed. The unrisen can't be returned by this ability again for 1 hour.
Void Healing — Negative Healing
Agonized Howl (auditory, mental, occult) — The unrisen howls in pain at its cursed existence. Creatures within a 30-foot type:emanation take 9d8 mental damage with a DC 30 Will save. The unrisen can't use Agonized Howl again for 1d4 rounds.
Awful Approach — Frequency once per 10 minutes
Effect The unrisen reshapes its grotesque form to move swiftly. It Strides twice. Any living creature that can see the unrisen during this movement must succeed at a DC 28 Fortitude save or be Sickened 1 (or Sickened 2 on a critical failure); this is a mental and visual effect.
Death Grip (curse, occult) —
Grab — Grab
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